Thus, you might want to save up your ringworm or ouroboros card in your next playthrough of the game. While playing through the game for the fifteenth time, we noticed that if you don’t feed the ringworm or Ouroboros cards to the survivors during the battle, then players can use either of the two cards to complete the trial of the ring in place of the ring you get from the cuckoo clock. Using the Ringworm Card Instead of the Ringįor the players who don’t want to go through the hassle of solving the complex cuckoo clock and completing all its prerequisites, we’ve got some amazing news that we just discovered while playing the game ourselves. These boons, if used wisely, can come in clutch and provide you with the edge you need to defeat the fourth boss. If you have the ring in your inventory at this time then you can immediately pass through the trial in exchange for your ring.Īmazingly, passing the trial comes with its fair share of benefits as you’ll be awarded a bunch of special boons that’ll aid you in your boss battle. Included in these trials will be the ‘trial of the ring’ that just simply asks if you’re wearing a ring. Now, in the build-up to your fourth major boss fight, you’ll be put through some trials in preparation for the fight. ![]() Moving forward in the story you’ll eventually have to find a way out of Leshy’s cabin and as the cuckoo clock puzzle is the last puzzle the cabin has to offer there really is no point in lingering on any further.Īlso, keep in mind that if you don’t necessarily need to solve the entire clock as only the top half is necessary to advance the plot of the story as that’s the part that supplies you with the ring. Once the clock’s hands are firmly placed at these positions, the cuckoo clock will open up and hand you the crucial ring that you need to move forward. Now after moving the hour, minute and second needle multiple times, you’ll eventually end up with your hour hand pointing at 11, the minute hand at 12 and the second hand also at 12. ![]() Solving the Cuckoo ClockĪs we said before, once the eye is equipped, solving the puzzle is no big deal as the numbers 11 and 12 on the clock will start glowing green due to the eye and green goo. Move toward it and get ready to tamper with it as that’s the key to solving the whole thing. Once the eye is equipped you’ll notice the glowing cuckoo clock closer to the back right of the room. You’ll also have to pick up the bottle containing green goo and use it in battle which will place it on the shelf and allow it to give you that crucial hint you need to solve the upper part of the clock. Make sure you pick the green glowy one as it will help you read glyphs and runes that tell you the secrets of the game. The game master will then offer you a replacement eye. Thirdly, you’ll have to use the knife to pull out your own eye and place it on the scale in one of your card battles. Secondly, you’ll have to use the carving to acquire the knife. However, the prep and conditions that a player has to fulfill before he/she can even attempt the cuckoo puzzle is what makes it kind of an annoying task.įor one, you’ll have to complete all four of the lengthy dresser puzzles, use the caged wolf card and release the wolf carving from its cage. The cuckoo clock puzzle isn’t difficult in the traditional way, in fact, the puzzle itself is pretty easy to solve. Using the Replacement Eye to Spot the Cuckoo Clock ![]()
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